Video Call Card Games

My name is Gerald Beaudry, and I am the creator of the book "Video Conference Card Games." It is about the rules and procedures to play card games on a video call using real playing cards. The book was written during the pandemic as an alternative form of social interaction. I created this service based on the book. Below is from my book, where you can learn how to play the games. Note that the terminology "Video Conference" and "Video Call" are interchangeable. 

Book reviews of “Video Conference Card Games,” can be seen on Amazon at the link: Video Conference Card Games (Amazon)

 



Video Conference

Card Games



How to Play Card Games

on a Video Call

Using Real Playing Cards



Created by Gerald Beaudry



 

Copyright © 2021, 2022 by Gerald Beaudry 

All rights reserved. No part of this publication may be reproduced, stored, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning, or otherwise, without written permission from the author, copyright holder, or publisher, except a reviewer who may quote brief passages in a review. 

The author asserts his moral right to be identified as the author of this work. This book is licensed for your personal enjoyment only. This book may not be resold or given away to other people. 

Under no circumstances will any blame or legal responsibility be held against the author, copyright holder, or publisher for any damages, reparation, or monetary loss due to the information contained in this book, either directly or indirectly. 

 

ASIN:  BOBGN87J2R 

ISBN-13:  9798848193183  

 

 

 

Table of Contents

 

Introduction  

Communications Device Set-Up  

Video Conference Go Fish  

Video Conference Crazy Eights  

Video Conference Cribbage  

Video Conference Scopa  

Video Conference Rummy  

Video Conference Canasta  

Video Conference Trick-Taking Games  

 

 

 

 

Introduction

 

My wife and I love playing cards with our friends and could not get together due to the pandemic. Our solution was to find a way to play cards on a video call. 

Video Conference Card Games are real-life card games adapted for play on video calls. Our goal is to bring card games to the virtual world while maintaining the integrity of the games. We created gameplay rules and procedures to play on a video call while using real playing cards. The games included in this book are Go Fish, Crazy Eights, Cribbage, Scopa, Rummy, Canasta, Whist, Hearts, Spades, Kaiser, and Contract Bridge. 

This Book Is For:

  • Individuals who want more social interaction.
  • Couples who want more social interaction.
  • Sons and daughters who want to have fun with their parents.
  • Grandparents who want to have fun with their grandchildren.
  • Students who want more social activity.
  • Family and friends who want to maintain relationships from different cities.
  • Family and friends who want to have fun without concern for drinking and driving.

Card games have many versions, each with its own rules and house rules variations. We use common versions of each game for our examples. Gameplay methods can be adapted to your preferred version of the games. We do not explain rules unrelated to how to play on a video call. 


This step-by-step instruction guide includes Communications Device Set-Up, Game Set-Up, Gameplay System, and Example Gameplay. Repetition throughout the book enables each game to be learned independently. 

See the “From The Author” section at the end of the last chapter to see links to our social media accounts and our website, where you can register to play cards at our video conference card game events. 

Have fun again playing cards and enjoy the mental and social engagement.


 

 

Communications Device Set-Up

 

The following examples provide ideas for possible device configurations. A communications device could be a smartphone, laptop, tablet, old smartphone (connected to WiFi), or PC.

Choose the best configuration based on your available devices and service provider restrictions. Some video call service providers have restrictions on a conference call's length. If a call times out, often the players can reconnect using the original meeting link. 

Each device joins the meeting separately. Only one device in each location uses its microphone and speakers to avoid sound feedback. Other devices have their microphone and speakers turned off. Set the video view to Gallery or equivalent, depending on the service provider. 

We recommend that each location's card-playing area be on camera, separate from the players on another camera. This usually requires the use of 2 devices in each location. If a player is using the camera on their smartphone, for example, they would not be able to see the screen as it is pointed down at the playing area. This situation requires a second device to see the card-playing area in the other location. The camera on the second device enables the players to see each other playing. 

With 2 devices in each location, the game can be conducted in 2 locations using two separate video conference calls. The device with the camera pointed at the playing area is connected to the device in the other location whose screen can be seen by the other player(s) and vice versa. In this situation, the players would not be able to see each other playing.

An alternative to multiple devices in each location is an external camera attached to a single device with the camera pointed at the playing area and the screen viewable by the player(s). In this situation, the players would not be able to see each other playing. 

Unless required by the game, players can choose not to have a separate camera for card-playing areas and use one device in each location to see each other playing. A house rule can require that players show their cards to the camera when cards are played and counted. Another house rule can require that the camera views include each player's upper body and card playing area in front of them. These house rules improve game flow by providing visual clues of each player's status. 

 

 

Video Conference Go Fish

 

Introduction 

Video Conference Go Fish is played by 2 players from 2 locations, or 3 players from 3 locations, with 1 player in each location. It is an all-ages game that can be played between adults of all ages, between adults and age-capable children, and between age-capable children. Video Conference Go Fish can be very strategic and competitive. 

Video Conference Go Fish is a real-life card game adapted for play on video calls. Our goal is to bring Go Fish to the virtual world while maintaining the integrity of the game. We created gameplay rules and procedures to play on a video call using real playing cards. 

Go Fish has many versions, each with its own rules and house rules variations. Our example game uses a common version of Go Fish. The gameplay method can be adapted to your preferred version of the game. We do not explain rules unrelated to how to play on a video call. 

These step-by-step instructions include Communications Device Set-Up, Game Set-Up, Gameplay System and Example Gameplay. We describe how to play from 2 locations, then provide game variations for 3 locations.

 

Game Set-Up  

Each location's card-playing area doesn't need to be on camera unless required by a house rule. See "Communications Device Set-Up." 

Video Conference Go Fish uses a Split Deck and Card Bank system to simulate real-life play. The Split Decks are created from a standard 52-card deck equally divided into 2 Split Decks. A Split Deck has 26 cards with 2 cards of each denomination. One Split Deck is for gameplay, and the other is for the Card Bank.

This system can be applied to specialized Go Fish card decks and other games similar to Go Fish. These specialized decks can be equally divided with the same number of each kind of card in each Split Deck. Each location needs to use the same kind of specialized card deck. 

Split Decks from a standard 52-card deck can be created by separating the red color denominations into one Split Deck and the black color denominations into the other Split Deck. Each of these decks has the same number of each denomination. 

Card Banks enable players to give cards from one location to the other. If the player in Location A requests a card from the player in Location B, for example, and the player in Location B has the requested card(s), the card(s) are placed in the Card Bank in Location B. The Card Bank in Location A gives matching denomination card(s) to the player in Location A. 

In each location, separate a standard 52-card deck into Split Decks and organize the Card Bank Split Deck into 13 piles, one for each denomination. Place the piles face up in sequence for quick access. 

 

Gameplay System 

The object of the game is to collect the most sets of 4 cards with the same denomination. 

The players determine who the dealer is to start the game. The Dealer deals 7 cards to themself from their gameplay Split Deck, and the player in the other location deals 7 cards to themself from their gameplay Split Deck. The remaining cards become the Pack in each location. The player who is not the Dealer is the first to play. 

When a Pack in either location is depleted, the player in the other location can continue to pick cards from their Pack. Players continue to play the cards in their hands when their Packs are depleted. When a player has played all of their cards, and their Pack is depleted, the player in the other location can continue to play. The game ends when all gameplay cards have been played. 

Below is an example of gameplay. In our example game, Player 1 is the Dealer, and Player 2 is the first to play. Player 1 is in Location A, and Player 2 is in Location B.

Location A   Player 1

Location B   Player 2

Player 1:

Cards are dealt to each player as described above

Player 2:

Player 2 in Location B starts their turn by asking Player 1 in Location A if they have any 5’s.

Player 1 has one 5 and gives the 5 to the Card Bank in Location A.

The Card Bank in Location B gives one 5 to Player 2.

Player 2 continues their turn and asks Player 1 in Location A if they have any 7’s. 

Player 1 does not have any 7’s and says Go Fish.

Player 2 picks a card from the Pack (which is not a 7) and ends their turn.

Player 1:

Player 1 in Location A starts their turn by asking Player 2 in Location B if they have any 8’s’.

Player 2 has two 8 and gives the two 8’s to the Card Bank in Location B.

The Card Bank in Location A gives two 8’s to Player 1.

Player 1 continues their turn and asks Player 2 in Location B if they have any 6’s. 

Player 2 does not have a 6 and says Go Fish.

Player 1 picks a card from the Pack. The card is a 6, and Player 1 can continue to play.

Player 1 in Location A asks Player 2 in Location B if they have any 4’s. 

Player 2 does not have any 4’s and says Go Fish.

Player 1 picks a card from the Pack (which is not a 4) and ends their turn

Player 2: 

Player 2 in Location B starts their turn by asking Player 1 in Location A if they have any 5’s’. 

Player 1 has one 5, which they had just picked from the Pack, and gives the 5 to the Card Bank in Location A.

The Card Bank in Location B gives one 5 to Player 2.

Player 2 lays down a set of four 5’s.

Player 2 continues their turn and asks Player 1 in Location A if they have any 9’s. 

Player 1 does not have any 9’s and says Go Fish.

Player 2 picks a card from the Pack (which is not a 9) and ends their turn. 

Gameplay continues until all gameplay cards have been played. 

 

Game Variations  

Video Conference Go Fish can be played by 3 players from 3 locations, with 1 player in each location. A 3-location game is played with the same gameplay system as a 2-location game, with the following variations. Players are also dealt 7 cards for a 3-location game.

The object of the game is to collect the most sets of 3 cards with the same denomination. 

Two standard 52-card decks are required in each location.

The Card Banks use a standard 52-card deck instead of a Slit Deck. To identify and separate the cards, the Card Banks must have a different color than the gameplay Split Deck. A 2-person game can also use this Card Bank system. 

One Split Deck is for gameplay, with the other Split Deck set aside and not used. This also applies to a 2-person game using a standard 52-card Card Bank.

A player who is not the Dealer is the first to play, followed by the other player who is not the Dealer. The Dealer is the third to play. 

 

Game Flow Tips 

Players should review the game's rules before learning to play on a video call. 

Players can benefit from learning to play with the game set-up and rules in a real-life setting. To do this, players sit across a table from each other with their own Card Bank and gameplay Split Deck. This is also an alternative way to play Go Fish.

Each hand should have a coordinator or lead, such as the Dealer. The host of the video call can also play this role. 

When possible, match the order of play with the players on the screen. 

A house rule to simplify the game is to change the game's object to collect the most sets of 2 cards with the same denomination. An additional house rule is that players must take one of the cards from another player. 

A house rule is that players must show their cards to the camera when requesting cards, giving cards, and laying down sets. When requesting cards, if a player has more than 1 card of the denomination they are requesting, only 1 card needs to be shown to the camera.

Two players in the same household can play from different locations in the household to play with a player in a third location. 

An alternative 3-player game system is where players alternate sitting out for a game while the other players use 2-player rules. 

 

House Rules Notes 

We recommend that you document your house rules and game variations. 



Video Conference Crazy Eights

 

Introduction 

Video Conference Crazy Eights is a real-life card game adapted for play on video calls. Our goal is to bring Crazy Eights to the virtual world while maintaining the integrity of the game. We created gameplay rules and procedures to play on a video call using real playing cards. 

Crazy Eights has many versions, each with its own rules and house rules variations. Our example game uses a standard version of Crazy Eights. The gameplay method can be adapted to your preferred version of the game and house rules. We do not explain rules unrelated to how to play on a video call. 

Video Conference Crazy Eights is played by 2 to 6 players from 2 to 4 locations, with 1 or 2 players in each location. This step-by-step instruction guide includes Communications Device Set-Up, Game Set-Up, Gameplay System and Example Gameplay. 

 

Game Set-Up 

Each location's card-playing area doesn't need to be on camera unless required by a house rule. See "Communications Device Set-Up."

Video Conference Crazy Eights uses a Split Deck system to simulate real-life play. The Split Decks are created from a standard 52-card deck equally divided into 2 Split Decks. 

This system can be applied to specialized Crazy Eights card decks and other games similar to Crazy Eights. These specialized decks can be equally divided with the same number of each kind of card in each Slit Deck. Each location needs to use the same kind of specialized card deck. 

The Split Decks used for Video Conference Crazy Eights are the "Aces Low Red Aces Deck" and the "Aces Low Black Aces Deck." These decks are opposite Split Decks. Aces are low with a denomination of 1. 

The Split Decks for Crazy Eights are modified to have the same number of cards in each suit by removing the 3’s.

 

Aces Low Red Aces Deck (3’s Removed) 

Clubs: 2, 4, 6, 8, 10, Q, (even numbers)

Diamonds: A, 5, 7, 9, J, K, (odd numbers)

Hearts: A, 5, 7, 9, J, K, (odd numbers)

Spades: 2, 4, 6, 8, 10, Q, (even numbers)  

 

Aces Low Black Aces Deck (3’s Removed)  

Clubs: A, 5, 7, 9, J, K, (odd numbers)

Diamonds: 2, 4, 6, 8, 10, Q, (even numbers)

Hearts: 2, 4, 6, 8, 10, Q, (even numbers)

Spades: A, 5, 7, 9, J, K, (odd numbers)

 

To make the Spilt Decks, separate a standard 52-card deck into suits and organize the suits into odd and even number cards. Combine the odd number red suits with the even number black suits and the odd number black suits with the even number red suits. Modify the Split Decks by removing the 3's. During gameplay, refer to the Split Decks as the "Red Aces Deck" and the "Black Aces Deck."  

Below are the Split Decks to use for different numbers of locations and players.

2 Locations: Use opposite Split Decks in each location with a maximum of 2 players in each location. The Dealer decides which decks are used in each location. 

3 Locations: Use the same Split Decks in two locations and an opposite Split Deck in the third location with a maximum of 2 players in each location. The Dealer decides which decks are used in each location. 

4 Locations: Use the same Split Decks in the first and third locations and the opposite Split Decks in the second and fourth locations. The Dealer decides which decks are used in each location. When playing in 4 locations, we recommend a maximum of 1 player in each location.

 

Gameplay System 

Our example game is played by 4 players from 2 locations. Players 1 and 2 are in Location A. Players 3 and 4 are in Location B. Apply these gameplay procedures to alternate numbers of locations and players. 

Location A      Player 1      Player 2

Location B      Player 4      Player 3

Player 2 is sitting on the left of Player 1. Player 3 is considered to be on the left of Player 2. Player 4 is on the left of Player 3, and Player 1 is considered to be on the left of Player 4. 

The players determine who the dealer is to start the game. The Dealer deals 5 cards to each player in their location and flips a card to start the Discard Pile. A player in the other location(s) deals 5 cards to each player in their location. A card is not flipped in the other location(s). The remaining cards become the Pack in each location and are placed in the card-playing areas. As Discard Piles are started, they are placed in the card-playing areas. For a 2 player game, 7 cards are dealt to each player. 

The player on the Dealer's left plays the first card to start gameplay, which then continues clockwise. As cards are played, they are placed on a Discard Pile in the card-playing area for each location. 

If a Pack in any location runs out of cards before a hand is complete, players in locations with cards remaining in their Pack, do not pick cards if they can not play. Players in all locations continue to play cards from their hands. 

Players verbally communicate the cards they are playing. Players must also communicate if they can not play and pick up cards from the Pack. At the end of their turn, players announce the number of cards remaining in their hands. At any time when requested, players must disclose the number of cards remaining in their hands.

The hand ends when one player has played all of their cards or until no one can play. 

 

Game Flow Tips 

Players should review the game's rules before learning to play on a video call. 

Players can benefit from learning to play with the game set-up and rules in a real-life setting. 

Each hand should have a coordinator or lead, such as the Dealer. The host of the video conference can also play this role. 

When possible, match the order of play with the players and their devices on the screen. 

When there is a different number of players in each location, there may be a concern about players having an equal probability of getting 8’s to play as a wild card. A house rule is that each player can play a maximum of one of the 8’s as a wild card and any other 8’s as a regular card. The scorekeeper is responsible for monitoring this rule. 

A house rule is that locations can use the same Split Deck for the entire match when playing from 2 or 4 locations. 

A house rule is that when playing from 2 or 4 locations, the Split Decks are not modified by removing the 3's. 

 

House Rules Notes 

We recommend that you document your house rules and game variations. 

 

 

Video Conference Cribbage

 

Introduction 

Video Conference Cribbage is a real-life card game adapted for play on video calls. Our goal is to bring Cribbage to the virtual world while maintaining the integrity of the game. We created gameplay rules and procedures to play on a video call using real playing cards. 

Our example game uses a standard version of Cribbage. The gameplay method can be adapted to your preferred version of the game and house rules. We do not explain rules unrelated to how to play on a video call. 

Video Conference Cribbage is played by 2 players from 2 locations or 3 players from 2 or 3 locations. This step-by-step instruction guide includes Communications Device Set-Up, Gameplay Set-Up, Gameplay System, and Example Gameplay. We describe how to play with 2 players, then provide game variations for 3 players. 

 

Game Set-Up 

Each location's card-playing area doesn't need to be on camera unless required by a house rule. See "Communications Device Set-Up."

Video Conference Cribbage uses a Split Deck system to simulate real-life play. The Split Decks are created from a standard 52-card deck equally divided into 2 Split Decks. The Split Decks for Video Conference Cribbage are the "Aces Low Red Aces Deck" and the "Aces Low Black Aces Deck." These decks are opposite Split Decks. Aces are low with a denomination of 1. 

 

Aces Low Red Aces Deck 

Clubs: 2, 4, 6, 8, 10, Q, (even numbers)

Diamonds: A, 3, 5, 7, 9, J, K, (odd numbers)

Hearts: A, 3, 5, 7, 9, J, K, (odd numbers)

Spades: 2, 4, 6, 8, 10, Q, (even numbers)  

 

Aces Low Black Aces Deck 

Clubs: A, 3, 5, 7, 9, J, K, (odd numbers)

Diamonds: 2, 4, 6, 8, 10, Q, (even numbers)

Hearts: 2, 4, 6, 8, 10, Q, (even numbers)

Spades: A, 3, 5, 7, 9, J, K, (odd numbers)

 

To make the Spilt Decks, separate a standard 52-card deck into suits, and organize the suits into odd and even number cards. Then combine the odd number red suits with the even number black suits and the odd number black suits with the even number red suits. During gameplay, refer to the Split Decks as the "Red Aces Deck" and the "Black Aces Deck." 

 

Gameplay System 

Our example game has 2 players from 2 locations with 1 player in each location. The "Game Variations" section describes variations in gameplay procedures for 3 players. 

The players determine who the dealer is to start the game. The Dealer decides which Split Deck they wish to use in their location. The opposite Split Deck is used in the other location. The other Split Decks are set aside and not used. 

Each player deals themself 6 cards, with the remaining cards becoming the Pack in each location. The packs are placed in the card-playing area for each location.

Each player sets aside 2 cards face-down from their hand for the Dealer’s Crib. The cards are placed in the card-playing area for each location. These cards will be turned face-up at the end of the hand for the Dealer to count their Crib points. 

The player who is not the Dealer cuts their Pack and turns over the top card to determine the Starter Card (cut card). If the player cuts a Jack, the Dealer gets 2 points. Both players use the Starter Card to count points. 

The player who is not the Dealer plays the first card to start gameplay for pegging points, followed by the Dealer. The gameplay continues until all cards are played, and pegging is complete. As cards are played, they are placed in a card-playing area. 

 

Game Variations:


3 Players from 3 Locations

A 3-player game in 3 locations is played with the same gameplay system as the 2-player game, with the following variations: 

This game variation is played by 1 player in one location, 1 player in a second location, and 1 player in a third location. The same Split Decks are used in two locations and an opposite Split Deck in the third location. The Dealer decides which Split Decks are used in each location. The other Split Decks are set aside and not used. 

Each player deals themself 5 cards, with the remaining cards becoming the Pack in each location. The Dealer deals an additional card face-down for the crib. 

Each player sets aside 1 card face-down from their hand for the Dealer's Crib and places the card in their card-playing area. These cards and the crib card dealt by the Dealer are turned face-up at the end of the hand for the Dealer to count their Crib points. 

A player who is not the Dealer cuts their Pack and turns over the top card to determine the Starter Card (cut card). All players use the Starter Card to count points.

The player who cut their Pack plays the first card to start gameplay for pegging points. The other player who is not the Dealer is the next to play, followed by the Dealer. 

3 Players from 2 Locations  

A 3-player game from 2 locations is played with the same gameplay system as the 3-player game from 3 locations, with the following variations: 

This game variation is played by 2 players in one location and 1 player in a second location. Players in the 2-player location each use opposite Split Decks. The player in the second location uses either of the Split Decks. The Dealer decides which Split Decks are used by each player in each location. The other Split Deck is set aside and not used. 

The players in the 2-player location can have their own card-playing areas or share a card-playing area. If they share a card-playing area, each of their Packs are placed in this area, as well as their played cards which are kept separate. These players can choose to have their own device/screen to watch the other players.  

 

Game Flow Tips 

Players should review the game's rules before learning to play on a video call. 

Players can benefit from learning to play with the game set-up and rules in a real-life setting. Players sit across a table with their cribbage board, Pack, and card-playing area to do this. 

Each hand should have a coordinator or lead, such as the Dealer. The host of the video conference can also play this role. 

A cribbage board should be used in each location to track points. Points should be verified after pegging and after each hand. If possible, one player is responsible for all pegging using an on-camera cribbage board.

A house rule to increase the number of potential points in each hand and speed up the game is that the Dealer cuts a second Starter Card from their Pack. All players use both Starter Cards to count points. If either player cuts a Jack, the Dealer gets 2 points. 

A house rule is that players can play with the same Split Deck for the entire match. 

A house rule for a 3-player game is that players can play with the same Split Deck for the entire match. In this situation, players do not get points for having a jack in the same suit as the Starter Card(s). 

An alternative 3-player game system is where players alternate sitting out for a hand or game while the other players use 2-player rules. 

 

House Rules Notes 

We recommend that you document your house rules and game variations. 



Video Conference Scopa

 

Introduction 

Video Conference Scopa is a real-life card game adapted for play on video calls. Our goal is to bring Scopa to the virtual world while maintaining the integrity of the game. We created gameplay rules and procedures to play on a video call using real playing cards. 

Scopa has many versions, each with its own rules and house rules variations. Our example game uses a standard version of Scopa. The gameplay method can be adapted to your preferred version of the game and house rules. We do not explain rules unrelated to how to play on a video call. 

Video Conference Scopa is played by 2 players from 2 locations or 4 players from 2 locations with 2 players in each location. This step-by-step instruction guide includes Game Set-Up, Gameplay System and Example Gameplay. 

 

Game Set-Up 

Video Conference Scopa requires each location’s card-playing area to be on camera. See “Communications Device Set-Up.”

Video Conference Scopa uses a Split Deck system to simulate real-life play. The Split Decks are created from a modified standard 52-card deck equally divided into 2 Split Decks. 

This system can be applied to specialized Scopa card decks. These specialized decks can be equally divided with the same number of each kind of card in each Split Deck. Each location needs to use the same kind of specialized card deck. 

The Split Decks used for Video Conference Scopa are the "Aces Low Red Aces Deck" and the "Aces Low Black Aces Deck." These decks are opposite Split Decks. Aces are low with a denomination of 1. 

A standard 52-card deck is modified by removing the face cards to play with the 1 (Ace) to 10 cards. We have modified the Split Decks to be compatible with Scopa.

 

Aces Low Red Aces Deck (Scopa Modified)

Clubs: 2, 4, 6, 8, 10, (even numbers)

Diamonds: A, 3, 5, 7, 9, (odd numbers)

Hearts: A, 3, 5, 7, 9, (odd numbers)

Spades: 2, 4, 6, 8, 10, (even numbers)  

 

Aces Low Black Aces Deck (Scopa Modified) 

Clubs: A, 3, 5, 7, 9, (odd numbers)

Diamonds: 2, 4, 6, 8, 10, (even numbers)

Hearts: 2, 4, 6, 8, 10, (even numbers)

Spades: A, 3, 5, 7, 9, (odd numbers)

 

To make the Spilt Decks, separate a modified standard 52-card deck into suits, and organize the suits into odd and even number cards. Then combine the odd number red suits with the even number black suits and the odd number black suits with the even number red suits. During gameplay, refer to the Split Decks as the "Red Aces Deck" and the "Black Aces Deck." 

 

Gameplay System 

When using a modified standard 52-card deck, the Diamonds suit is considered the Coins (gold or money) suit. 

Our example game is played by 4 players from 2 locations. Players 1 and 2 are in Location A. Players 3 and 4 are in Location B. Apply these gameplay rules and procedures to play with 2 players from 2 locations.

Location A      Player 1      Player 2 

Location B      Player 4      Player 3

Player 2 is sitting on the left of Player 1. Player 3 is considered to be on the left of Player 2. Player 4 is on the left of Player 3, and Player 1 is considered to be on the left of Player 4. 

Players can play individually or on teams with Players 1 and 3 on the same team and Players 2 and 4 on the same team. 

The players determine who the Dealer is to start the game. The Dealer decides which Split Deck they wish to use in their location. If Player 1 is the Dealer, Player 3 deals from the opposite Split Deck in the other location, and vice versa. If Player 2 is the Dealer, Player 4 deals from the opposite Split Deck in the other location, and vice versa. The other Split Decks are set aside and not used. 

Before the cards are dealt, the Dealer determines which direction gameplay will be conducted. This could be clockwise or anticlockwise. With Split Decks, players know the cards in the Split Deck in each location. They also have an idea of the cards in the hands of the other player in their same location. Changing the direction of play compensates for this.

For example, Player 1 always plays directly into Player 2's cards with a clockwise direction of play. Changing the direction of play provides Player 2 with the opportunity to play directly into Player 1's cards. This also applies to Players 3 and 4. 

In some situations, a Dealer may strategically not want to play directly into the cards of the player in their location. Changing the direction of play provides this opportunity.

Each player is dealt 3 cards, and 2 cards are dealt face-up in each location. The face-up cards are placed in a card-playing area for each location where they can be seen on camera. 

If the direction of play is clockwise, the player on the Dealer's left starts gameplay. If the direction of play is anticlockwise, the player on the Dealer's right starts gameplay. 

As cards are played, they are placed in the card-playing area for each location. Cards are collected based on the rules of the game. 

Team Card Collection

Players in each location collect cards for their team. For example, if Player 1 in Location A wants to pick a card off the table in Location B, Player 1 sets their card aside in Location A, and Player 3 sets the card aside in Location B. Teams use their combined collected cards to count points at the end of the hand. 

Individual Card Collection

Players collect their own cards and cards on behalf of players in the other location. Player 1 collects and keeps separate the cards for Player 3 and vice versa. Player 2 collects and keeps separate the cards for Player 4 and vice versa. 

For example, if Player 1 in Location A wants to pick a card off the table in Location B, Player 1 sets their card aside in Location A, and Player 3 sets the card aside for Player 1 in Location B. Players use their combined collected cards from both locations to count points at the end of the hand.

 

Game Flow Tips 

Players should review the game's rules before learning to play on a video call. 

Players can benefit from learning to play with the game set-up and rules in a real-life setting. 

Each hand should have a coordinator or lead, such as the Dealer. The host for the video conference can also play this role. 

When possible, match the order of play with the players and their devices on the screen. 

 

House Rules Notes 

We recommend that you document your house rules and game variations. 



Video Conference Rummy

 

 

Introduction 

Video Conference Rummy is a real-life card game adapted for play on video calls. Our goal is to bring Rummy to the virtual world while maintaining the integrity of the game. We created gameplay rules and procedures to play on a video call using real playing cards. 

Rummy has many versions, each with its own rules and house rules variations. Our example game uses a common version of Rummy. The gameplay method can be adapted to your preferred version of the game. We do not explain rules unrelated to how to play on a video call. 

Video Conference Rummy is played by 2 to 6 players from 2 or 3 locations, with 1 or 2 players in each location. This step-by-step instruction guide includes Communications Device Set-Up, Game Set-Up, Gameplay System and Example Gameplay.

 

Game Set-Up 

Each location's card-playing area doesn't need to be on camera unless required by a house rule. See "Communications Device Set-Up."

Video Conference Rummy uses a Card Bank system to simulate real-life play. The Card Bank is used to copy or mirror the cards played in each location. One player in each location manages the Card Bank. 

Each location has a common card-playing area. Cards are placed in these areas when played. All locations keep an identical copy of all cards that have been played. As cards are played in one location, identical cards are played from the Card Bank in the other location(s). This enables players to see all cards that have been played. These card-playing areas do not need to be on camera. The Packs and the Discard Piles are placed in a separate card-playing area where they can be seen on camera if desired. 

Each location plays with 3 standard 52-card decks, 1 deck for gameplay, and 2 decks for the Card Bank. The Card Bank decks must have a different color than the gameplay decks to identify and separate the cards.

Organize the Card Banks' cards at the beginning of each hand into 13 piles, one for each denomination. Place the piles face up in sequence for quick access. 

 

Gameplay System 

Our example game has 4 players from 2 locations. Players 1 and 2 are in Location A. Players 3 and 4 are in Location B. Apply these gameplay procedures to alternate numbers of locations and players with a maximum of 3 locations and 2 players per location. 

Location A      Player 1      Player 2

Location B      Player 4      Player 3

Player 2 is sitting on the left of Player 1. Player 3 is considered to be on the left of Player 2. Player 4 is on the left of Player 3, and Player 1 is considered to be on the left of Player 4. 

The players determine who will manage the Card Bank in each location and who the Dealer is to start the game. 

The Dealer deals cards from the gameplay deck to each player in their location and flips a card to start the Discard Pile. A player in the other location(s) deals cards from the gameplay deck to each player in their location. A card is not flipped in the other location(s) as the Discard Pile(s) is started through gameplay. The remaining gameplay cards become the Pack in each location. 

The player on the Dealer's left plays the first card to start gameplay, which then continues clockwise. Cards are placed in the common card-playing area for each location as they are played. As cards are discarded, they are placed on the Discard Pile for each location.

Players verbally communicate the cards they are playing and where cards are placed relative to cards already played. At the end of their turn, players announce their discard and the number of cards remaining in their hands. At any time when requested, players must disclose the number of cards remaining in their hands. 

Scoring is determined by the person who plays all of their cards first. This player gets points based on the remaining cards left in the other players' hands. Cards placed in the card-playing areas are not counted in the scoring. 

Below is an example of gameplay. Player 1 is the Dealer, and Player 2 is the first to play. Player 2 will be followed by Players 3, 4, 1, etc. 

Player 1:

Cards are dealt to each player as described above.

Player 2:

Player 2 starts their turn by picking the top card from the Pack and is able to meld. 

Player 2 places their cards in the card-playing area.

The Card Bank in Location B places identical cards in Location B’s card-playing area. The cards are placed in the same combinations as in Location A. Players may talk to verify that played cards and combinations match in each location. 

Player 2 ends their turn by making a discard to the Discard Pile. 

Player 3:

Player 3 starts their turn by indicating that they wish to pick up Player 2’s discard and is able to meld. 

Player 3 places their cards in the card-playing area along with an identical discard from the Card Bank in Location B.

Player 2’s discard is placed in Location A’s card-playing area, and the Card Bank places the remaining identical cards in the card-playing area. The cards are placed in the same combinations as in Location B. Players may talk to verify that played cards and combinations match in each location. 

Player 3 ends their turn by making a discard to start the Discard Pile in Location B. 

Player 4: 

Player 4 starts their turn by picking Player 3’s discard and is able to meld. 

Player 4 places their cards in the card-playing area, then plays additional cards onto cards already played. 

The Card Bank places identical cards in Location A’s card playing area. The cards are placed in the same combinations as in Location B. Players may talk to verify that played cards and combinations match in each location. 

Player 4 makes a discard to end their turn. 

Player 1:

Player 1 starts their turn by indicating that they want Player 4’s discard and is able to meld. 

Player 1 places their cards in the card-playing area along with an identical discard from the Card Bank in Location A. Player 1 then plays additional cards onto cards already played. 

Player 4’s discard is placed in Location B’s card-playing area, and the Card Bank places the remaining identical cards in the card-playing area. The cards are placed in the same combinations as in Location A. Players may talk to verify that played cards and combinations match in each location. 

Player 1 makes a discard to end their turn. 

Player 2:

Player 2 starts their turn by picking Player 1’s discard and discards a different card from their hand to end their turn. 

Player 3:

Player 3 starts their turn by indicating that they wish to pick up Player 2’s discard. 

The Card Bank in Location B gives an identical discard to Player 3, who wants to keep the card in their hand. Player 3 discards a different card from their hand to end their turn. 

Player 4: 

Player 4 starts their turn by picking the top card from the Pack, then makes a discard to end their turn. 

Gameplay continues until a player has played all of their cards. 

If a Card Bank can not provide matching cards, the Card Bank can take matching cards from the Discard Pile. If this occurs, all players have an equal opportunity to look at the Discard Pile cards in their location. 

Replenishing the Pack

If a Pack runs out of cards, the Discard Pile is used to replenish the Pack. Remove any Card Bank cards in the Discard Pile and return them to the Card Bank. 

If a Pack can not be replenished, the hand ends, and no points are counted. When requested, players must verify the number of cards in the Pack and the Discard Pile in their location. 

 

Game Flow Tips 

Players should review the game's rules before learning to play on a video call. 

Players can benefit from learning to play with the game set-up and rules in a real-life setting. To do this, players sit across a table with their own Card Bank, Pack, Discard Pile, and card-playing area. 

Each hand should have a coordinator or lead, such as the Dealer. The host of the video conference can also play this role. 

When possible, match the order of play with the players and their devices on the screen. 

A house rule to speed up play is that the Card Banks do not have to provide matching card suits for sets, and only match suits for most of the cards in a run. With this rule, players will not be able to keep track of cards still available for runs yet to be created or completed. This house rule is not recommended if tracking cards for runs are an important part of players’ gameplay strategy or version of the game. 

 

House Rules Notes 

We recommend that you document your house rules and game variations. 



Video Conference Canasta



Introduction

Video Conference Canasta is a real-life card game adapted for play on video calls. Our goal is to bring Canasta to the virtual world while maintaining the integrity of the game. We created gameplay rules and procedures to play on a video call using real playing cards. 

Canasta has many versions, each with its own rules and house rules variations. Our example game uses a common version of Canasta. The gameplay method can be adapted to your preferred version of the game. We do not explain rules unrelated to how to play on a video call. 

Video Conference Canasta is played by 2 players from 2 locations or by 4 players from 2 locations with 2 players in each location. This step-by-step instruction guide includes Communications Device Set-Up, Gameplay Set-Up, Gameplay System, and Example Gameplay. We describe how to play with 4 players, then provide game variations for 2 players.

 

Game Set-Up 

Each location's card-playing area doesn't need to be on camera unless required by a house rule. See "Communications Device Set-Up."

Video Conference Canasta uses a Card Bank system to simulate real-life play. The Card Bank is used to copy or mirror the cards played in each location. One player in each location manages the Card Bank. 

Each team has a card-playing area in each location. Cards are placed in these areas as they are played. Both locations keep an identical copy of all cards that have been played. As cards are played in one location, identical cards are played from the Card Bank in the other location. This enables players to see all cards that have been played. These card-playing areas do not need to be on camera. The Packs and the Discard Piles are placed in a separate card-playing area where they can be seen on camera if desired.

Each location plays with 4 standard 52-card decks, 2 decks for gameplay, and 2 decks for the Card Bank. The Card Bank decks must have a different color than the gameplay decks to identify and separate the cards. Alternatively, 6 decks can be used in each location, 3 decks for gameplay, and 3 decks for the Card Bank. 

Organize the Card Banks' cards at the beginning of each hand into 14 piles, one for each denomination and one for jockers. Place the piles face up in sequence for quick access. 

 

Gameplay System 

Our example game is played by 4 players from 2 locations with 2 players in each location. Players 1 and 2 are in Location A. Players 3 and 4 are in Location B. Players 1 and 3 are partners on the same team, and Players 2 and 4 are partners on the same team. Variations to gameplay for 2 players are provided in the "Game Variations" section. 

Location A      Player 1      Player 2

Location B      Player 4      Player 3

Player 2 is sitting on the left of Player 1. Player 3 is considered to be on the left of Player 2. Player 4 is on the left of Player 3, and Player 1 is considered to be on the left of Player 4. 

The players determine who will manage the Card Bank in each location, and who the Dealer is to start the game. 

The Dealer deals cards from the gameplay decks to each player in their location and a flip card to start the Discard Pile. Their partner deals cards from the gameplay decks to each player in the other location. A card is not flipped in the other location as the Discard Pile is started through gameplay. The remaining gameplay cards become the Pack in each location. For Hand & Foot Canasta, the other players deal cards from the gameplay decks for the foot. 

The player on the Dealer's left plays the first card to start gameplay, which then continues clockwise. Cards are placed in the player's card-playing area as they are played. Players verbally communicate the cards they are playing and where cards are placed relative to cards already played. At the end of their turn, players announce their discard and the number of cards remaining in their hands. At any time when requested, players must disclose the number of cards remaining in their hands. 

Below is an example of gameplay. In our example game, Player 1 is the Dealer, and Player 2 is the first to play. Player 2 will be followed by Players 3, 4, 1, etc. In this example game, players cannot pick up the Discard Pile. Picking up the Discard Pile is discussed below. 

 

Player 1:

Cards are dealt to each player as described above.

Player 2:

Player 2 starts their turn by picking the top two cards from the Pack and is able to meld. 

Player 2 places their cards in the card-playing area for their team.

The Card Bank in Location B provides identical cards to Player 4, who places them in the card-playing area for their team. The cards are placed in the same combinations as in Location A. Players may talk to verify that played cards and combinations match in each location. 

Player 2 ends their turn by making a discard to the Discard Pile. 

Player 3:

Player 3 starts their turn by picking one card from the Pack and indicates that they wish to pick up Player 2’s discard and meld. Player 3 has the cards to be eligible to pick up the discard and meld. 

Player 3 places their cards in the card-playing area for their team along with an identical discard provided by the Card Bank in Location B.

Player 2’s discard is given to Player 1, who places it in the card-playing area for their team along with the remaining identical cards provided by the Card Bank in Location A. The cards are placed in the same combinations as in Location B. Players may talk to verify that played cards and combinations match in each location. 

Player 3 ends their turn by making a discard to start the Discard Pile in Location B. 

Player 4: 

Player 4 starts their turn by picking one card from the Pack, and Player 3’s discard. Player 4 has the cards to be eligible to pick up the discard. 

Player 4 places their cards in the card-playing area for their team, then plays additional cards onto cards already played by Player 2. 

The Card Bank in Location A provides identical cards to Player 2, who places them in the card-playing area for their team. The cards are placed in the same combinations as in Location B. Players may talk to verify that played cards and combinations match in each location. 

Player 4 makes a discard to end their turn. 

Player 1:

Player 1 starts their turn by picking one card from the Pack and indicates that they want Player 4’s discard. Player 1 has the cards to be eligible to pick up the discard. 

Player 1 places their cards in the card-playing area for their team along with an identical discard provided by the Card Bank. Player 1 then plays additional cards onto cards already played by Player 3. 

Player 4’s discard is given to Player 3, who places it in the card-playing area for their team along with the remaining identical cards provided by the Card Bank in Location B. The cards are placed in the same combinations as in Location A. Players may talk to verify that played cards and combinations match in each location. 

Player 1 makes a discard to end their turn. 

Player 2:

Player 2 starts their turn by picking one card from the Pack, and Player 1’s discard. Player 2’s team has played the cards to be eligible to pick up the discard. 

Player 2 places the discard in the card-playing area for their team. Player 2 then plays additional cards onto cards already played by their team. 

The Card Bank in Location B provides identical cards to Player 4, who places them in the card-playing area for their team. The cards are placed in the same combinations as in Location A. Players may talk to verify that played cards and combinations match in each location. 

Player 2 then makes a discard to end their turn. 

Player 3:

Player 3 starts their turn by picking one card from the Pack and indicates that they wish to pick up Player 2’s discard. Player 3’s team has played the cards to be eligible to pick up the discard. 

The Card Bank in Location B provides an identical discard to Player 3, who places the card in the card-playing area for their team.

Player 2’s discard is given to Player 1, who places the card in the card-playing area for their team. The cards are placed in the same combinations as in Location B. Players may talk to verify that played cards and combinations match in each location. 

Player 3 then makes a discard to end their turn. 

Player 4:

Player 4 starts their turn by picking two cards from the Pack, then makes a discard to end their turn. 

 

Gameplay continues until the hand is completed as per the rules of the game.

If a Card Bank can not provide matching cards, the Card Bank can take matching cards from the Discard Pile. If this occurs, all players have an equal opportunity to look at the Discard Pile cards in their location. 

If the Pack in either location runs out of cards, players in the location with cards remaining in their Pack do not pick cards from the Pack. They are restricted to picking up discards (if eligible). The hand continues until a player is not eligible to pick up the discard, at which time the hand ends. 

 

Picking the Discard Pile

In some versions of Canasta, a player can pick up the Discard Pile. If a player is eligible to pick up the Discard Pile, they may only pick up the Discard Pile in their location. The Card Bank does not provide matching cards for the Discard Pile in the other location, except for the last discard played (if applicable). Remove any Card Bank cards in the Discard Pile and return them to the Card Bank.

A house rule variation is when one team member picks up the Discard Pile, their partner can pick up the Discard Pile in the other location. 

 

Game Variations 

A 2-player game is played with the same gameplay system as the 4-player game, with the following variations: 

Players play as individuals.

The Dealer deals cards to themself and a flip card to start the Discard Pile. The player in the other location deals cards to themself. For Hand & Foot Canasta, the players deal cards to themselves for the foot. 

Players must manage the Card Bank in their locations and maintain a mirror copy of the cards played in the other location. 

 

Game Flow Tips

Players should review the game's rules before learning to play on a video call.  

Players can benefit from learning to play with the game set-up and rules in a real-life setting. To do this, players sit across a table with their own Card Bank, Pack, Discard Pile, and card-playing areas. 

Each hand should have a coordinator or lead, such as the Dealer. The host of the video conference can also play this role. 

When possible, match players and their devices on the screen consistent with the order of play. 

A house rule to speed up play is that the Card Banks do not have to provide matching card suits for sets, and only match suits for most of the cards in a run. With this rule, players will not be able to keep track of cards still available for runs yet to be created or to be completed. This house rule is not recommended if tracking cards for runs are an important part of players’ gameplay strategy or version of the game. 

 

House Rules Notes 

We recommend that you document your house rules and game variations. 



Video Conference
Trick-Taking Games

 

Introduction 

Video Conference Trick-Taking Games are real-life card games adapted for play on video calls. Trick-taking games use card denominations, card suits, and trump suits for gameplay. They are commonly referred to as whist games. Our goal is to bring trick-taking games to the virtual world while maintaining the integrity of the games. We created gameplay rules and procedures to play on a video call using real playing cards. 

There are many trick-taking games, each with its own rules and house rules variations. We provide an example game of Whist, then explain variations for other trick-taking games, including Hearts, Spades, Kaiser, and Contract Bridge. The gameplay method can be adapted to your preferred version of the games and house rules. We do not explain rules unrelated to how to play on a video call. 

Video Conference Trick-Taking Games are played by 4 players from 2 locations, with 2 players in each location, or by 2 players from 2 locations. This step-by-step instruction guide includes Communications Device Set-Up, Game Set-Up, Gameplay System and Example Gameplay. 

 

Game Set-Up 

Video Conference Trick-Taking Games require each location's card-playing area to be on camera. See "Communications Device Set-Up."

Video Conference Trick-Taking Games use a Split Deck system to simulate real-life play. The Split Decks are made from a standard 52-card deck equally divided into 2 Split Decks. 

There are two kinds of Spit Decks. One is based on Aces considered low, and the other is based on Aces considered high. They are the "Aces Low Split Decks," and the" Aces High Split Decks." Each of these Split Decks has different implications for gameplay. 

 

Aces Low Split Decks 

The Aces Low Split Decks are the "Aces Low Red Aces Deck" and the "Aces Low Black Aces Deck." Aces have a denomination of 1. These decks are opposite Split Decks. 

Aces Low Red Aces Deck 

Clubs: 2, 4, 6, 8, 10, Q, (even numbers)

Diamonds: A, 3, 5, 7, 9, J, K, (odd numbers)

Hearts: A, 3, 5, 7, 9, J, K, (odd numbers)

Spades: 2, 4, 6, 8, 10, Q, (even numbers)  

 

Aces Low Black Aces Deck  

Clubs: A, 3, 5, 7, 9, J, K, (odd numbers)

Diamonds: 2, 4, 6, 8, 10, Q, (even numbers)

Hearts: 2, 4, 6, 8, 10, Q, (even numbers)

Spades: A, 3, 5, 7, 9, J, K, (odd numbers)

 

Aces High Split Decks

The Aces High Split Decks are the "Aces High Red Aces Deck" and the "Aces High Black Aces Deck." Aces have a denomination of 14. These decks are opposite Split Decks. 

Aces High Red Aces Deck 

Clubs: 3, 5, 7, 9, J, K, (odd numbers)

Diamonds: 2, 4, 6, 8, 10, Q, A, (even numbers)

Hearts: 2, 4, 6, 8, 10, Q, A, (even numbers)

Spades: 3, 5, 7, 9, J, K, (odd numbers)

 

Aces High Black Aces Deck 

Clubs: 2, 4, 6, 8, 10, Q, A, (even numbers)

Diamonds: 3, 5, 7, 9, J, K, (odd numbers)

Hearts: 3, 5, 7, 9, J, K, (odd numbers)

Spades: 2, 4, 6, 8, 10, Q, A, (even numbers)  

 

Use either the "Aces Low Split Decks" or the" Aces High Split Decks." based on your preference for the game. The Split Decks chosen do not affect whether Aces are high or low during gameplay. 

The Split Decks create different card combinations. For example, if the "Aces Low Split Decks" are selected, players may be dealt an Ace-King combination in the same suit. This combination is impossible if the "Aces High Split Decks" are chosen. 

Experiment with the Split Decks to determine which Split Decks work best for the game you are playing and the skill level of the players. The Split Decks add different strategic elements to games. 

To make the Spilt Decks, separate a standard 52-card deck into suits, and organize the suits into odd and even number cards. Then combine the odd number red suits with the even number black suits and the odd number black suits with the even number red suits. During gameplay, refer to the Split Decks as the "Red Aces Deck" and the "Black Aces Deck." 

 

Video Conference Whist

 

Gameplay System 

We use a basic version of Whist as our example game of how to play Video Conference Trick-Taking Games. The game is played by 4 players from 2 locations, with 2 players in each location. Players 1 and 2 are in Location A. Players 3 and 4 are in Location B. The "Game Variations" section describes variations in gameplay procedures for 2 players. 

Location A      Player 1      Player 2

Location B      Player 4      Player 3

Player 2 is sitting on the left of Player 1. Player 3 is considered to be on the left of Player 2. Player 4 is on the left of Player 3, and Player 1 is considered to be on the left of Player 4. 

Players 1 and 3 are partners on the same team, and Players 2 and 4 are partners on the same team. For individual play procedures, see Hearts and Spades card games below. 

The players determine who the Dealer is to start the game. The Dealer decides which Split Deck they wish to deal from in their location. If Player 1 is the Dealer, Player 3 deals from the opposite Split Deck in the other location, and vice versa. If Player 2 is the Dealer, Player 4 deals from the opposite Split Deck in the other location, and vice versa. The other Split Decks are set aside and not used. 

Before the cards are dealt, the Dealer determines which direction gameplay will be conducted. This could be clockwise or anticlockwise. With Split Decks, players know the cards in the Split Deck in each location. They also know the cards in the hands of the other player in their same location. Changing the direction of play compensates for this.

For example, Player 1 always plays directly into Player 2's cards with a clockwise direction of play. Changing the direction of play provides Player 2 with the opportunity to play directly into Player 1's cards. This also applies to Players 3 and 4. 

In some situations, a Dealer may strategically not want to play directly into the cards of the player in their location. Changing the direction of play provides this opportunity.

Players are dealt 13 cards. The suit of the last card dealt to the Dealer is the trump suit for the hand. 

If the direction of play is clockwise, the player on the Dealer's left plays the first card to start gameplay. If the direction of play is anticlockwise, the player on the Dealer's right plays the first card to start gameplay. 

As cards are played, they are placed in a card-playing area for each location where they can be seen on camera. Tricks are collected based on the rules of the game. Players in each location collect trick cards for their team. 

Players verbally communicate cards as they are played and tricks as they are taken. Players must disclose the number of tricks taken when asked. 

 

Whist For 2 Players

The game of Whist can be played by 2 players. It is played with the same gameplay system as the example 4-player Whist game, with the following variations:  

Players play as individuals.

Two hands are dealt in each location, with one hand remaining face-down and not played. 

The player who is not the Dealer plays the first card.

Players collect their trick cards and trick cards on behalf of the player in the other location. The player in Location A collects and keeps separate the trick cards for the player in Location B and vice versa. 

 

Video Conference Hearts

The game of Hearts is played with the same gameplay system as the example 4-player Whist game, with the following variations:  

Players play as individuals.

There is no trump suit.

After the deal, cards are passed between players in the same location.

The player with the 2 of clubs plays the first card to start gameplay, with gameplay continuing in the direction determined by the Dealer. 

Players collect their trick cards and trick cards on behalf of players in the other location. Player 1 collects and keeps separate the trick cards for Player 3 and vice versa. Player 2 collects and keeps separate the trick cards for Player 4 and vice versa. At the end of each hand, players count points from their trick cards in both locations. 

The Split Deck system creates different card combinations. 

For example, if the "Aces Low Split Decks" are selected, the Ace and Queen of Spades will be in different locations. If the "Aces High Split Decks" are chosen, the Ace and Queen of Spades will be in the same location and perhaps the same player's hand.

 

Hearts For 2 Players

The game of Hearts can be played with the same gameplay system as the 4-player Whist game, with the following variations: 

Players play as individuals.

There is no trump suit.

Two hands are dealt in each location, with one hand remaining face-down and not played. 

Unlike 4-player Hearts, cards are not passed between hands after the deal.

The player who is not the Dealer plays the first card.

Players collect their tricks and trick cards on behalf of the player in the other location. The player in Location A collects and keeps separate the trick cards for the player in Location B and vice versa. At the end of each hand, players count points from their trick cards in both locations. 

 

Video Conference Spades

The game of Spades is played with the same gameplay system as the example 4-player Whist game, with the following variations:  

Players play as individuals.

Spades are always trump.

If the direction of play is clockwise, the player on the Dealer's left starts the bidding process. If the direction of play is anticlockwise, the player on the Dealer's right starts the bidding process. 

Players collect their trick cards and trick cards on behalf of players in the other location. Player 1 collects and keeps separate the trick cards for Player 3 and vice versa. Player 2 collects and keeps separate the trick cards for Player 4 and vice versa. 

 

Spades For 2 Players 

The game of Spades can be played with the same gameplay system as the 4-player Whist game, with the following variations: 

Players play as individuals.

Spades are always trump.

Two hands are dealt in each location, with one hand remaining face-down and not played. 

The player who is not the Dealer starts the bidding process. 

The player who is not the Dealer plays the first card.

Players collect their tricks and trick cards on behalf of the player in the other location. The player in Location A collects and keeps separate the trick cards for the player in Location B and vice versa. 

 

Video Conference Kaiser

The game of Kaiser is played with the same gameplay system as the example 4-player Whist game, with the following variations:  

The Split Decks are modified by removing the 2, 3, 4, 5, and 6 of each suit. The 7 of Hearts is then replaced by the 5 of Hearts, and the 7 of Spades is then replaced by the 3 of Spaces. 

After the deal, cards are passed between players in the same location.

If the direction of play is clockwise, the player on the Dealer's left starts the bidding process. If the direction of play is anticlockwise, the player on the Dealer's right starts the bidding process. 

The winner of the bid names trump (or no-trump if bid) and plays the first card to start gameplay, with gameplay continuing in the direction determined by the Dealer.

The Split Deck system creates different card combinations. 

For example, if the "Aces Low Split Decks" are selected, the Ace, King, and 5 of Hearts will be in the same location and perhaps the same player's hand. If the "Aces High Split Decks" are selected, the Ace and 5 of Hearts will be in different locations. 

Similarly, if the "Aces Low Split Decks" are selected, the Ace, King, and 3 of Spades will be in the same location and perhaps the same player's hand. If the "Aces High Split Decks" are selected, the Ace and 3 of Spades will be in different locations. 

 

Kaiser For 2 Players 

The game of Kaiser can be played with the same gameplay system as the 4-player Whist game, with the following variations: 

Players play as individuals.

The Split Decks are modified by removing the 2, 3, 4, 5, and 6 of each suit. The 7 of Hearts is then replaced by the 5 of Hearts, and the 7 of Spades is then replaced by the 3 of Spaces. 

One player sits in the Player 1 position, and the other player sits in the Player 4 position. The hand dealt for the Player 2 position in Location A will be a dummy hand played in partnership with and directed by the Player 4 position in Location B. The hand dealt for the Player 3 position in Location B will be a dummy hand played in partnership with and directed by the Player 1 position in Location A. The dummy hands remain face-down until the first card is played. An additional device may be needed in each location for the dummy hands to be on camera. 

Unlike the 4-player game, cards are not passed between hands after the deal.

The player who is not the Dealer starts the bidding process.

The winner of the bid determines trump (or no-trump if bid) and plays the first card to start gameplay.

Players collect their tricks and trick cards on behalf of the player in the other location. The Player 1 position collects and keeps separate the trick cards for the Player 4 position's dummy hand and vice versa. 

If a dummy hand wins a trick, the next card must be played from the dummy hand. 

 

Video Conference Contract Bridge

The game of Contract Bridge is played with the same gameplay system as the example 4-player Whist game, with the following variations: 

The bidding process determines the trump suit (or no-trump).  

The Dealer starts the bidding process. If the direction of play is clockwise, the player on the Dealer's left is the next to bid, and the bidding process continues clockwise. If the direction of play is anticlockwise, the player on the Dealer's right is the next to bid, and the bidding process continues anticlockwise. 

If the direction of play is clockwise, the player on the left of the Declarer plays the first card to start gameplay. If the direction of play is anticlockwise, the player on the right of the Declarer plays the first card to start gameplay. 

The Declarer's partner in the other location plays the dummy hand cards as directed by the Declarer. An additional device may be needed in each location for the dummy hands to be on camera. 

 

Contract Bridge For 2 Players 

The game of Bridge can be played with the same gameplay system as the 4-player Whist game, with the following variations: 

Players play as individuals.

One player sits in the Player 1 position, and the other player sits in the Player 4 position. The hand dealt for the Player 2 position in Location A will be a dummy hand played in partnership with and directed by the Player 4 position in Location B. The hand dealt for the Player 3 position in Location B will be a dummy hand played in partnership with and directed by the Player 1 position in Location A. The dummy hands remain face-down until the first card is played. An additional device may be needed in each location for the dummy hands to be on camera.

The bidding process determines the trump suit (or no-trump). 

The Dealer starts the bidding process.

If the direction of play is clockwise, the player position on the left of the Declarer plays the first card to start gameplay. If the direction of play is anticlockwise, the player position on the right of the Declarer plays the first card to start gameplay. 

Players play the dummy hand cards on behalf of and as directed by the player in the other location.

If a dummy hand wins a trick, the next card must be played from the dummy hand. 

Players collect their tricks and trick cards on behalf of the player in the other location. The Player 1 position collects and keeps separate the trick cards for the Player 4 position's dummy hand and vice versa. 

 

Game Flow Tips 

Players should review the game's rules before learning to play on a video call. 

Players can benefit from learning to play with the game set-up and rules in a real-life setting. 

Each hand should have a coordinator or lead, such as the Dealer. The host of the video conference can also play this role. 

When possible, match the order of play with the players and their devices on the screen. 

The dummy hand system for "Contract Bridge For 2 Players" can be used for 2-player Whist, Hearts, and Spades. 

Games can be played using a 3-player game system where players alternate sitting out for a hand while the other players use 2-player rules. 

 

From The Author 

Thank you for purchasing our book. We hope “Video Conference Card Games” bring you many hours of enjoyment with family and friends. 

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House Rules Notes

We recommend that you document your house rules and game variations.